My Recent Pastes (106 and counting)
Pastes by kiba (106 and counting)
Below are the 15 most recent pasties by kiba.
July 11, 2008
11:16AM EDT
by kiba
View all 6 lines
namespace :create do task :name do |n| files = MapFiles.new() files.create(n) end
August 02, 2007
1:13PM EDT
by kiba
View all 37 lines
#The Kiba Text Editor #Copyright (C) 2007 Han "Kiba" Dao # #This program is free software: you can redistribute it and/or modify #it under the terms of the GNU General Public License as published by
May 20, 2007
2:03PM EDT
by kiba
View all 371 lines
In part 2 of the Rubygame tutorial series we will be learning how to control a Rubygame application's CPU resource usage as well as writing a sprite system for our player. For a little word of caution, part 2 is much longer than part 1. Since it is a really long article, I suggest you to print it out and read it later if you need to. If you did not complete part 1 of this tutorial, it is highly recommended that you do so before continuing this tutorial. Otherwise you will miss a critical proportion of knowledge required to write video games with Rubygame. You may not also understand newer parts of this tutorial.
May 19, 2007
6:42PM EDT
by kiba
View all 89 lines
##Animation class class Animation attr_accessor :data , :state , :player , :n def initialize player
May 15, 2007
7:36PM EDT
by kiba
View all 18 lines
The premature death of this blog is greatly exaggerated. (Not that anybody thinks we're are.) Anyway, we're working on part 2 of the Rubygame tutorial. But it is taking far longer than we thought it would be. I predict part 2 will be scary long in comparison to part 1. It already surpassed part 1 in both words count, lines, and code. I blame it on the sprite part of Part 2. Have no fear, half of the goal for Rubygame tutorial part 2 are already done. I planned to have it out by the end of this week.
May 13, 2007
1:45PM EDT
by kiba
View all 82 lines
This tutorial series is a crash course in writing video games using the Ruby programming languages and Rubygame, a game development library for Ruby. It assumes that you have basic knowledge of programming along with knowledge of Ruby's syntax. If you did not have Rubygame and/or the Ruby intrepreter not installed, it is suggested that you do so before continuing this tutorial. This tutorial will assume you're using 2.0.0 version of Rubygame. In this tutorial, we will be creating a dodgeball game using just Rubygame and Ruby as we write this tutorial out. No other libraries will be used. The final game will be licensed under the GPL. This game will be called Rubies Dodgeball!
April 07, 2007
12:10PM EDT
by kiba
View all 16 lines
class Blah def initialize @test = Test.new @ding = Ding.new end
April 04, 2007
6:49PM EDT
by kiba
View all 40 lines
#Copyright (C) 2007 by Han Dao # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or
April 04, 2007
5:29PM EDT
by kiba
View all 11 lines
class Blah def initialize test @test = test loop()
April 02, 2007
12:18PM EDT
by kiba
View all 83 lines
##application class Main attr_accessor :screen , :font , :bgcolor , :fgcolor , :size , :fname , :background , :x , :y , :cursor , :flags def initialize @screen = screen
April 01, 2007
10:44PM EDT
by kiba
View all 33 lines
##dir => ruby/test/test.rb require"test/unit" require"program/program.rb" class MainTest < Test::Unit::TestCase
April 01, 2007
5:37PM EDT
by kiba
View all 16 lines
gui = Dir.glob("rbgooey/lib/*.rb") gui.each do |data| require(data) end require 'test/unit'
