/***************************************************************
* Erik Kastner - OpenGL Boxes going up up up in processing
***************************************************************/
import processing.opengl.*;
import javax.media.opengl.*;

PGraphicsOpenGL pgl;
GL gl;

ArrayList boxes;

void setup() {
background(0);
size(500,500,OPENGL);
boxes = new ArrayList();
colorMode(HSB);

frameRate(10);

boxes.add(new MyBox(0, 0, 0, color(244), 10, 10, 10));
//noLoop();
//noStroke();
smooth();
lights();
}

void draw() {
background(0);

pgl = (PGraphicsOpenGL) g;
gl = pgl.gl;

pgl.beginGL();
gl.glEnable(GL.GL_DEPTH_TEST);
gl.glEnable(GL.GL_BLEND);
gl.glBlendFunc(GL.GL_SRC_ALPHA,GL.GL_ONE);
//gl.glShadeModel(GL.GL_SMOOTH);
pgl.endGL();

MyBox box = (MyBox)boxes.get(boxes.size()-1);

camera(box.x+110, noise(frameCount * 0.005)*100-50, noise(frameCount * 0.001)*100-50, box.x, 0, 0, 1, 0, 0);

float y = noise(frameCount * 0.02) * 100 - 50;
float z = noise(frameCount * 0.06) * 100 - 50;
boxes.add(box.addX(random(10,50), random(20,40), random(20,40), color(frameCount%255, 255, 24), y, z));

for (int i=1; i<boxes.size(); i++) {
MyBox theBox = (MyBox)boxes.get(i);
theBox.display();
}
//saveFrame("save/frame-####.png");
}

class MyBox {
float x;
float y;
float z;
color c;
float w;
float h;
float d;

MyBox(float _x, float _y, float _z, color _c, float _w, float _h, float _d) {
x = _x; y = _y; z = _z; c = _c; h = _h; w = _w; d = _d;
}

void display() {
pushMatrix();
translate(x,y,z);
fill(c);
box(w,h,d);
popMatrix();
}

MyBox addX(float _w, float _h, float depth, color _c, float _y, float _z) {
return new MyBox(x+w, _y, _z, _c, _w, _h, depth);
}
}