# rbGooey. -- Game GUI library to be used with rubygame
# Copyright (C) 2006 Han 'kiba' Dao
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2.1 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#This class is for mouse queue event designed for the purpose of click and and point.
#Use this classs only if you do not need to change the class to suit your own need. Otherwise, code your own queue event.
class MQueue
attr_accessor :activate , :mouse
def initialize event , main , text
@q = Rubygame::Queue.instance
@main = main
@mouse = mouse
@event = event
@name
@text = text
@activate = false
setup
end
def setup
@mouse = Mouse_input.new
end
def queue text , name
@text = text
@name = name
while 1
@main.screen.flip
@q.get.each do |event|
mevent(event)
case event
when Rubygame::KeyDownEvent
case event.key
when Rubygame::K_ESCAPE
exit
end
end
end
if Integer === @activate
@activate = false
break
end
end
end
def mevent event
case event
when Rubygame::MouseMotionEvent
@mouse.pos(event)
when Rubygame::MouseDownEvent
@activate = @mouse.check(@text.textsprite.rect)
if Integer === @activate
event
end
end
@mouse.update
end
def event
@event.self_send_"#{@name}"
end
end