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StepMania CVS 4.0 CVS crash report (build 1113, Thu Jan 03 21:57:28 2008) -------------------------------------- Crash reason: Invalid column 0,5 Thread: Main thread RageTextureManager.cpp:126 RageTextureManager::LoadTexture(/NoteSkins/ez2/default/_blank.png). RageTextureManager.cpp:126 RageTextureManager::LoadTexture(/NoteSkins/common/common/Fallback Roll Body inactive.png). RageTextureManager.cpp:126 RageTextureManager::LoadTexture(/NoteSkins/common/common/Fallback Roll BottomCap inactive.png). RageTextureManager.cpp:126 RageTextureManager::LoadTexture(/NoteSkins/ez2/default/_blank.png). Style.cpp:56 Invalid column 0,5 Thread: Decode thread RageSoundDriver_Generic_Software.cpp:197 RageSoundDriver_Generic_Software.cpp:197 RageSoundDriver_Generic_Software.cpp:197 RageSoundDriver_Generic_Software.cpp:197 RageSoundDriver_Generic_Software.cpp:197 Thread: Mixer thread Thread: Music thread RageFileDriverDirectHelpers.cpp:225 C:/Archivos de programa/StepMania CVS/Themes/default/Sounds/* Thread: Worker thread (MemoryCardWorker) Thread: Worker thread (/@mc1int/) Thread: Worker thread (/@mc2int/) Thread: DirectInput thread InputHandler_DirectInput.cpp:631 InputHandler_DirectInput.cpp:607 InputHandler_DirectInput.cpp:626 InputHandler_DirectInput.cpp:631 InputHandler_DirectInput.cpp:607 007773a6: long CrashHandler::ExceptionHandler(struct _EXCEPTION_POINTERS *) [00400000+377365+41] 007513a7: void sm_crash(char const *) [00400000+35138c+1b] 005afea2: struct GameInput Style::StyleInputToGameInput(int,enum PlayerNumber)const [00400000+1afd35+16d] 005aff64: class StdString::CStdStr<char> Style::ColToButtonName(int)const [00400000+1aff2e+36] 7c3a1e96: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+1e8d+9] 0061d06a: void NoteDisplay::Load(int,class PlayerState const *,float) [00400000+21d031+39] 7c3416b3: MSVCR71!_crtLCMapStringA [7c340000+13ae+305] 7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a] 007a0501: void `eh vector constructor iterator'(void *,unsigned int,int,void (*)(void *),void (*)(void *)) [00400000+3a04ba+47] 0061e900: NoteSkinAndPath::NoteSkinAndPath(struct NoteSkinAndPath const &) [00400000+21e8e5+1b] 0061cf5b: NoteDisplay::NoteDisplay(void) [00400000+21ce9c+bf] 007a0501: void `eh vector constructor iterator'(void *,unsigned int,int,void (*)(void *),void (*)(void *)) [00400000+3a04ba+47] 00746867: void std::deque<struct Theme,class std::allocator<struct Theme> >::_Xlen(void)const [00400000+34683c+2b] 0061d03b: void NoteDisplay::Load(int,class PlayerState const *,float) [00400000+21d031+a] 00621485: void NoteField::CacheNoteSkin(class StdString::CStdStr<char> const &) [00400000+2213a5+e0] 00622474: void NoteField::CacheAllUsedNoteSkins(void) [00400000+222416+5e] 006bda11: void Actor::SetParent(class Actor *) [00400000+2bd9a4+6d] 00622420: void NoteField::CacheAllUsedNoteSkins(void) [00400000+222416+a] 00622621: void NoteField::Init(class PlayerState const *,float) [00400000+222608+19] 7c34218a: MSVCR71!free [7c340000+2151+39] 0070eacc: void LuaManager::Release(struct lua_State * &) [00400000+30ea39+93] 7c3a1f4d: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Copy [7c3a0000+1e9b+b2] 7c34218a: MSVCR71!free [7c340000+2151+39] 7c3a4f7c: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Grow [7c3a0000+4f5a+22] 7c3a1ccf: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3a0000+1c9e+31] 7c3a1e96: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+1e8d+9] 0043d929: StdString::CStdStr<char>::~CStdStr<char>(void) [00400000+3d911+18] 7c3b2c61: MSVCP71!??$?9DU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@PBD@Z [7c3a0000+12c54+d] 0047b7df: void ScreenGameplay::Init(void) [00400000+799b5+1e2a] 006b9c8c: luaH_set() [00400000+2b9c30+5c] 7c9206eb: ntdll!RtlAllocateHeap [7c910000+105d4+117] 7c3416b3: MSVCR71!_crtLCMapStringA [7c340000+13ae+305] 7c3416f8: MSVCR71!malloc [7c340000+16e9+f] 0079feea: void * operator new(unsigned int) [00400000+39fecc+1e] 006dce71: struct std::_Tree_nod<class std::_Tmap_traits<class StdString::CStdStr<char>,struct msAnimation,struct std::less<class StdString::CStdStr<char> >,class std::allocator<struct std::pair<class StdString::CStdStr<char> const ,struct msAnimation> >,0> >::_Node * std::_Tree<class std::_Tmap_traits<class StdString::CStdStr<char>,struct msAnimation,struct std::less<class StdString::CStdStr<char> >,class std::allocator<struct std::pair<class StdString::CStdStr<char> const ,struct msAnimation> >,0> >::_Buynode(void) [00400000+2dce57+1a] 7c3a1e88: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+1e77+11] 0043eaad: StdString::CStdStr<char>::CStdStr<char>(void) [00400000+3ea99+14] 005cc344: void Actor::SetUseZBuffer(bool) [00400000+1cc325+1f] 006dac40: Model::Model(void) [00400000+2dabba+86] 00762a25: _int64 ArchHooks::GetMicrosecondsSinceStart(bool)() [00400000+3629f5+30] 00486bfb: void std::vector<class PlayerInfo,class std::allocator<class PlayerInfo> >::resize(unsigned int) [00400000+86b41+ba] 7c3a6730: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+6710+20] 7c3a1e96: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+1e8d+9] 0043d929: StdString::CStdStr<char>::~CStdStr<char>(void) [00400000+3d911+18] 007316cd: void ScreenManager::PrepareScreen(class StdString::CStdStr<char> const &) [00400000+3316a1+2c] 0043d929: StdString::CStdStr<char>::~CStdStr<char>(void) [00400000+3d911+18] 0043df09: class StdString::CStdStr<char> Screen::GetNextScreenName(void)const [00400000+3de9b+6e] 007316ab: void ScreenManager::PrepareScreen(class StdString::CStdStr<char> const &) [00400000+3316a1+a] 004f9e97: void ScreenStage::HandleScreenMessage(int) [00400000+f9e55+42] 7c34218f: MSVCR71!free [7c340000+2151+3e] 006f55f0: float GameState::GetGoalPercentComplete(enum PlayerNumber) [00400000+2f55e1+f] 006fb53d: bool GameState::IsGoalComplete(enum PlayerNumber) [00400000+2fb534+9] 004f9b1c: void ScreenStage::Update(float) [00400000+f9ae5+37] 007320e3: void ScreenManager::Update(float) [00400000+331fde+105] 00751086: void GameLoop::RunGameLoop(void) [00400000+350fb6+d0] 7c3a1ce3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3a0000+1c9e+45] 7c3a1e96: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+1e8d+9] 0043d929: StdString::CStdStr<char>::~CStdStr<char>(void) [00400000+3d911+18] 007559e6: main() [00400000+354d34+cb2] 7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a] 7c3416f8: MSVCR71!malloc [7c340000+16e9+f] 7c352807: MSVCR71!realloc [7c340000+124ff+308] 7c92094e: ntdll!RtlAcquirePebLock [7c910000+1091d+31] 00776819: WinMain@16() [00400000+376803+16] 007a0d59: WinMainCRTStartup() [00400000+3a0bd4+185] 7c816ff7: kernel32!RegisterWaitForInputIdle [7c800000+16fae+49] Static log: StepMania CVS 4.0 CVS Compiled Thu Jan 03 21:57:28 2008 (build 1113) Log starting 2008-07-04 23:18:49 Loading window: win32 Windows 5.1 (WinXP) build 2600 [Service Pack 2] Memory: 766mb total, 1874mb swap (1187mb swap avail) Video driver: NVIDIA GeForce 7000M / nForce 610M [NVIDIA] 6.14.11.126, 5-7-2007 [pci\ven_10de&dev_0533&subsys_01271025] Drive: "Optiarc CD-RW CRX880A" Driver: atapi DMA: yes Drive: "WDC WD800BEVS-00RST0" Driver: atapi DMA: yes Sound device 0: Realtek HD Audio output, 5.10, MID 1, PID 100 DirectSound Driver: Controlador primario de sonido DirectSound Driver: Realtek HD Audio output RtkHDAud.sys 5.10.0.5423 built by: WinDDK [4424192b, 07-12-2007] DirectSound sample rates: 8000..192000 (continuous) Software mixing at 44100 hz Sound driver: DirectSound-sw Lights driver: SystemMessage Lights driver: Export Video renderers: 'opengl,d3d' Mode: ICD 32 (888) 24 depth 64 accum OpenGL shading language: 1.20 NVIDIA via Cg compiler Paletted textures disabled: GL_EXT_paletted_texture missing. OGL Vendor: NVIDIA Corporation OGL Renderer: GeForce 7000M / nForce 610M/PCI/SSE2/3DNOW! OGL Version: 2.1.1 OGL Max texture size: 4096 OGL Texture units: 4 GLU Version: 1.2.2.0 Microsoft Corporation OGL Extensions: GL_ARB: color_buffer_float, depth_texture, draw_buffers, fragment_program, fragment_program_shadow, fragment_shader, half_float_pixel, imaging, multisample, multitexture, occlusion_query, pixel_buffer_object, point_parameters, point_sprite, shader_objects, shading_language_100, shadow, texture_border_clamp, texture_compression, texture_cube_map, texture_env_add, texture_env_combine, texture_env_dot3, texture_float, texture_mirrored_repeat, texture_non_power_of_two, texture_rectangle, transpose_matrix, vertex_buffer_object, vertex_program, vertex_shader, window_pos GL_ATI: draw_buffers, texture_float, texture_mirror_once GL_EXT: Cg_shader, abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_object, gpu_program_parameters, multi_draw_arrays, packed_depth_stencil, packed_pixels, pixel_buffer_object, point_parameters, rescale_normal, secondary_color, separate_specular_color, shadow_funcs, stencil_clear_tag, stencil_two_side, stencil_wrap, texture3D, texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_lod, texture_lod_bias, texture_mirror_clamp, texture_object, texture_sRGB, timer_query, vertex_array GL_IBM: rasterpos_clip, texture_mirrored_repeat GL_KTX_buffer_region GL_NVX_conditional_render GL_NV: blend_square, copy_depth_to_color, depth_clamp, fence, float_buffer, fog_distance, fragment_program, fragment_program2, fragment_program_option, framebuffer_multisample_coverage, half_float, light_max_exponent, multisample_filter_hint, occlusion_query, packed_depth_stencil, pixel_data_range, point_sprite, primitive_restart, register_combiners, register_combiners2, texgen_reflection, texture_compression_vtc, texture_env_combine4, texture_expand_normal, texture_rectangle, texture_shader, texture_shader2, texture_shader3, vertex_array_range, vertex_array_range2, vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option, vertex_program3 GL_S3_s3tc GL_SGIS: generate_mipmap, texture_lod GL_SGIX: depth_texture, shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL Con ventana 640x480 32 Color 32 Textura 60Hz Vsync LĂneas suaves Found 1 DirectInput devices: 0: 'Teclado' axes: 0, hats: 0, buttons: 256 (buffered) WARNING: The graphic '/NoteSkins/ez2/default/HandUpLeft Hold Head Active.png' has frame dimensions that aren't even numbers. WARNING: The entire image is 64x43 and frame size is 64.0x43.0. WARNING: Image quality will be much improved if you resize the graphic to 64x44, which is a frame size of 64x44. Players joined: P1 Lost focus to: Mercury.exe, StepMania.exe Top Screen: ScreenStage Language: es Current renderer: OpenGL Theme: default Partial log: 01:02.423: Loading /NoteSkins/common/common/Fallback Tap Note 4x1.png, type FileType_Bitmap 01:02.424: Loading /NoteSkins/ez2/default/_blank.png, type FileType_Bitmap 01:02.425: Loading /NoteSkins/common/common/Fallback Roll Body active.png, type FileType_Bitmap 01:02.425: Loading /NoteSkins/common/common/Fallback Roll BottomCap active.png, type FileType_Bitmap 01:02.426: Loading /NoteSkins/ez2/default/_blank.png, type FileType_Bitmap 01:02.428: Loading /NoteSkins/common/common/Fallback Tap Note 4x1.png, type FileType_Bitmap 01:02.429: Loading /NoteSkins/ez2/default/_blank.png, type FileType_Bitmap 01:02.430: Loading /NoteSkins/common/common/Fallback Roll Body inactive.png, type FileType_Bitmap 01:02.430: Loading /NoteSkins/common/common/Fallback Roll BottomCap inactive.png, type FileType_Bitmap 01:02.430: Loading /NoteSkins/ez2/default/_blank.png, type FileType_Bitmap -- End of report
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From the Design Piracy series on my blog: