StepMania CVS 4.0 CVS crash report (build 1113, Thu Jan 03 21:57:28 2008)
--------------------------------------

Crash reason: Invalid column 0,5

Thread: Main thread
RageTextureManager.cpp:126 RageTextureManager::LoadTexture(/NoteSkins/ez2/default/_blank.png).
RageTextureManager.cpp:126 RageTextureManager::LoadTexture(/NoteSkins/common/common/Fallback Roll Body inactive.png).
RageTextureManager.cpp:126 RageTextureManager::LoadTexture(/NoteSkins/common/common/Fallback Roll BottomCap inactive.png).
RageTextureManager.cpp:126 RageTextureManager::LoadTexture(/NoteSkins/ez2/default/_blank.png).
Style.cpp:56 Invalid column 0,5
Thread: Decode thread
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
Thread: Mixer thread
Thread: Music thread
RageFileDriverDirectHelpers.cpp:225 C:/Archivos de programa/StepMania CVS/Themes/default/Sounds/*
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: DirectInput thread
InputHandler_DirectInput.cpp:631
InputHandler_DirectInput.cpp:607
InputHandler_DirectInput.cpp:626
InputHandler_DirectInput.cpp:631
InputHandler_DirectInput.cpp:607

007773a6: long CrashHandler::ExceptionHandler(struct _EXCEPTION_POINTERS *) [00400000+377365+41]
007513a7: void sm_crash(char const *) [00400000+35138c+1b]
005afea2: struct GameInput Style::StyleInputToGameInput(int,enum PlayerNumber)const [00400000+1afd35+16d]
005aff64: class StdString::CStdStr<char> Style::ColToButtonName(int)const [00400000+1aff2e+36]
7c3a1e96: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+1e8d+9]
0061d06a: void NoteDisplay::Load(int,class PlayerState const *,float) [00400000+21d031+39]
7c3416b3: MSVCR71!_crtLCMapStringA [7c340000+13ae+305]
7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a]
007a0501: void `eh vector constructor iterator'(void *,unsigned int,int,void (*)(void *),void (*)(void *)) [00400000+3a04ba+47]
0061e900: NoteSkinAndPath::NoteSkinAndPath(struct NoteSkinAndPath const &) [00400000+21e8e5+1b]
0061cf5b: NoteDisplay::NoteDisplay(void) [00400000+21ce9c+bf]
007a0501: void `eh vector constructor iterator'(void *,unsigned int,int,void (*)(void *),void (*)(void *)) [00400000+3a04ba+47]
00746867: void std::deque<struct Theme,class std::allocator<struct Theme> >::_Xlen(void)const [00400000+34683c+2b]
0061d03b: void NoteDisplay::Load(int,class PlayerState const *,float) [00400000+21d031+a]
00621485: void NoteField::CacheNoteSkin(class StdString::CStdStr<char> const &) [00400000+2213a5+e0]
00622474: void NoteField::CacheAllUsedNoteSkins(void) [00400000+222416+5e]
006bda11: void Actor::SetParent(class Actor *) [00400000+2bd9a4+6d]
00622420: void NoteField::CacheAllUsedNoteSkins(void) [00400000+222416+a]
00622621: void NoteField::Init(class PlayerState const *,float) [00400000+222608+19]
7c34218a: MSVCR71!free [7c340000+2151+39]
0070eacc: void LuaManager::Release(struct lua_State * &) [00400000+30ea39+93]
7c3a1f4d: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Copy [7c3a0000+1e9b+b2]
7c34218a: MSVCR71!free [7c340000+2151+39]
7c3a4f7c: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Grow [7c3a0000+4f5a+22]
7c3a1ccf: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3a0000+1c9e+31]
7c3a1e96: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+1e8d+9]
0043d929: StdString::CStdStr<char>::~CStdStr<char>(void) [00400000+3d911+18]
7c3b2c61: MSVCP71!??$?9DU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@PBD@Z [7c3a0000+12c54+d]
0047b7df: void ScreenGameplay::Init(void) [00400000+799b5+1e2a]
006b9c8c: luaH_set() [00400000+2b9c30+5c]
7c9206eb: ntdll!RtlAllocateHeap [7c910000+105d4+117]
7c3416b3: MSVCR71!_crtLCMapStringA [7c340000+13ae+305]
7c3416f8: MSVCR71!malloc [7c340000+16e9+f]
0079feea: void * operator new(unsigned int) [00400000+39fecc+1e]
006dce71: struct std::_Tree_nod<class std::_Tmap_traits<class StdString::CStdStr<char>,struct msAnimation,struct std::less<class StdString::CStdStr<char> >,class std::allocator<struct std::pair<class StdString::CStdStr<char> const ,struct msAnimation> >,0> >::_Node * std::_Tree<class std::_Tmap_traits<class StdString::CStdStr<char>,struct msAnimation,struct std::less<class StdString::CStdStr<char> >,class std::allocator<struct std::pair<class StdString::CStdStr<char> const ,struct msAnimation> >,0> >::_Buynode(void) [00400000+2dce57+1a]
7c3a1e88: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+1e77+11]
0043eaad: StdString::CStdStr<char>::CStdStr<char>(void) [00400000+3ea99+14]
005cc344: void Actor::SetUseZBuffer(bool) [00400000+1cc325+1f]
006dac40: Model::Model(void) [00400000+2dabba+86]
00762a25: _int64 ArchHooks::GetMicrosecondsSinceStart(bool)() [00400000+3629f5+30]
00486bfb: void std::vector<class PlayerInfo,class std::allocator<class PlayerInfo> >::resize(unsigned int) [00400000+86b41+ba]
7c3a6730: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+6710+20]
7c3a1e96: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+1e8d+9]
0043d929: StdString::CStdStr<char>::~CStdStr<char>(void) [00400000+3d911+18]
007316cd: void ScreenManager::PrepareScreen(class StdString::CStdStr<char> const &) [00400000+3316a1+2c]
0043d929: StdString::CStdStr<char>::~CStdStr<char>(void) [00400000+3d911+18]
0043df09: class StdString::CStdStr<char> Screen::GetNextScreenName(void)const [00400000+3de9b+6e]
007316ab: void ScreenManager::PrepareScreen(class StdString::CStdStr<char> const &) [00400000+3316a1+a]
004f9e97: void ScreenStage::HandleScreenMessage(int) [00400000+f9e55+42]
7c34218f: MSVCR71!free [7c340000+2151+3e]
006f55f0: float GameState::GetGoalPercentComplete(enum PlayerNumber) [00400000+2f55e1+f]
006fb53d: bool GameState::IsGoalComplete(enum PlayerNumber) [00400000+2fb534+9]
004f9b1c: void ScreenStage::Update(float) [00400000+f9ae5+37]
007320e3: void ScreenManager::Update(float) [00400000+331fde+105]
00751086: void GameLoop::RunGameLoop(void) [00400000+350fb6+d0]
7c3a1ce3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3a0000+1c9e+45]
7c3a1e96: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+1e8d+9]
0043d929: StdString::CStdStr<char>::~CStdStr<char>(void) [00400000+3d911+18]
007559e6: main() [00400000+354d34+cb2]
7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a]
7c3416f8: MSVCR71!malloc [7c340000+16e9+f]
7c352807: MSVCR71!realloc [7c340000+124ff+308]
7c92094e: ntdll!RtlAcquirePebLock [7c910000+1091d+31]
00776819: WinMain@16() [00400000+376803+16]
007a0d59: WinMainCRTStartup() [00400000+3a0bd4+185]
7c816ff7: kernel32!RegisterWaitForInputIdle [7c800000+16fae+49]

Static log:
StepMania CVS 4.0 CVS
Compiled Thu Jan 03 21:57:28 2008 (build 1113)
Log starting 2008-07-04 23:18:49
Loading window: win32
Windows 5.1 (WinXP) build 2600 [Service Pack 2]
Memory: 766mb total, 1874mb swap (1187mb swap avail)
Video driver: NVIDIA GeForce 7000M / nForce 610M [NVIDIA]
6.14.11.126, 5-7-2007 [pci\ven_10de&dev_0533&subsys_01271025]
Drive: "Optiarc CD-RW CRX880A" Driver: atapi DMA: yes
Drive: "WDC WD800BEVS-00RST0" Driver: atapi DMA: yes
Sound device 0: Realtek HD Audio output, 5.10, MID 1, PID 100
DirectSound Driver: Controlador primario de sonido
DirectSound Driver: Realtek HD Audio output RtkHDAud.sys 5.10.0.5423 built by: WinDDK [4424192b, 07-12-2007]
DirectSound sample rates: 8000..192000 (continuous)
Software mixing at 44100 hz
Sound driver: DirectSound-sw
Lights driver: SystemMessage
Lights driver: Export
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 24 depth 64 accum
OpenGL shading language: 1.20 NVIDIA via Cg compiler
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce 7000M / nForce 610M/PCI/SSE2/3DNOW!
OGL Version: 2.1.1
OGL Max texture size: 4096
OGL Texture units: 4
GLU Version: 1.2.2.0 Microsoft Corporation
OGL Extensions:
GL_ARB: color_buffer_float, depth_texture, draw_buffers, fragment_program, fragment_program_shadow,
fragment_shader, half_float_pixel, imaging, multisample, multitexture, occlusion_query, pixel_buffer_object,
point_parameters, point_sprite, shader_objects, shading_language_100, shadow, texture_border_clamp,
texture_compression, texture_cube_map, texture_env_add, texture_env_combine, texture_env_dot3, texture_float,
texture_mirrored_repeat, texture_non_power_of_two, texture_rectangle, transpose_matrix, vertex_buffer_object,
vertex_program, vertex_shader, window_pos
GL_ATI: draw_buffers, texture_float, texture_mirror_once
GL_EXT: Cg_shader, abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax,
blend_subtract, compiled_vertex_array, depth_bounds_test, draw_range_elements, fog_coord, framebuffer_blit,
framebuffer_multisample, framebuffer_object, gpu_program_parameters, multi_draw_arrays, packed_depth_stencil,
packed_pixels, pixel_buffer_object, point_parameters, rescale_normal, secondary_color,
separate_specular_color, shadow_funcs, stencil_clear_tag, stencil_two_side, stencil_wrap, texture3D,
texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine,
texture_env_dot3, texture_filter_anisotropic, texture_lod, texture_lod_bias, texture_mirror_clamp,
texture_object, texture_sRGB, timer_query, vertex_array
GL_IBM: rasterpos_clip, texture_mirrored_repeat
GL_KTX_buffer_region
GL_NVX_conditional_render
GL_NV: blend_square, copy_depth_to_color, depth_clamp, fence, float_buffer, fog_distance, fragment_program,
fragment_program2, fragment_program_option, framebuffer_multisample_coverage, half_float, light_max_exponent,
multisample_filter_hint, occlusion_query, packed_depth_stencil, pixel_data_range, point_sprite,
primitive_restart, register_combiners, register_combiners2, texgen_reflection, texture_compression_vtc,
texture_env_combine4, texture_expand_normal, texture_rectangle, texture_shader, texture_shader2,
texture_shader3, vertex_array_range, vertex_array_range2, vertex_program, vertex_program1_1, vertex_program2,
vertex_program2_option, vertex_program3
GL_S3_s3tc
GL_SGIS: generate_mipmap, texture_lod
GL_SGIX: depth_texture, shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
OpenGL Con ventana 640x480 32 Color 32 Textura 60Hz Vsync LĂ­neas suaves
Found 1 DirectInput devices:
0: 'Teclado' axes: 0, hats: 0, buttons: 256 (buffered)
WARNING: The graphic '/NoteSkins/ez2/default/HandUpLeft Hold Head Active.png' has frame dimensions that aren't even numbers.
WARNING: The entire image is 64x43 and frame size is 64.0x43.0.
WARNING: Image quality will be much improved if you resize the graphic to 64x44, which is a frame size of 64x44.
Players joined: P1
Lost focus to: Mercury.exe, StepMania.exe
Top Screen: ScreenStage
Language: es
Current renderer: OpenGL
Theme: default

Partial log:
01:02.423: Loading /NoteSkins/common/common/Fallback Tap Note 4x1.png, type FileType_Bitmap
01:02.424: Loading /NoteSkins/ez2/default/_blank.png, type FileType_Bitmap
01:02.425: Loading /NoteSkins/common/common/Fallback Roll Body active.png, type FileType_Bitmap
01:02.425: Loading /NoteSkins/common/common/Fallback Roll BottomCap active.png, type FileType_Bitmap
01:02.426: Loading /NoteSkins/ez2/default/_blank.png, type FileType_Bitmap
01:02.428: Loading /NoteSkins/common/common/Fallback Tap Note 4x1.png, type FileType_Bitmap
01:02.429: Loading /NoteSkins/ez2/default/_blank.png, type FileType_Bitmap
01:02.430: Loading /NoteSkins/common/common/Fallback Roll Body inactive.png, type FileType_Bitmap
01:02.430: Loading /NoteSkins/common/common/Fallback Roll BottomCap inactive.png, type FileType_Bitmap
01:02.430: Loading /NoteSkins/ez2/default/_blank.png, type FileType_Bitmap

-- End of report