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int prevKills = 0; int currentKills = 0; int killsToLoot = 0; //You need to set this at script startup public boolean checkWarriorDead() { if (getMyPlayer().getInteracting().getAnimation() == warriorDead && getMyPlayer().isInCombat()) { currentKills++; if( (currentKills - prevKills) >= killsToLoot ) { //do something prevKills = currentKills; } wait(random(200,300)); return true; } else { return false; } } |

