Pastie now auto-senses if line-wrap is a bad or good idea. Feedback?
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static void Main(string[] args) { memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; while(memory[pointer] > 0) { pointer++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; pointer++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; pointer++; memory[pointer]++; memory[pointer]++; memory[pointer]++; pointer++; memory[pointer]++; pointer--; pointer--; pointer--; pointer--; memory[pointer]--; } pointer++; memory[pointer]++; memory[pointer]++; Console.Write((char)memory[pointer]); pointer++; memory[pointer]++; Console.Write((char)memory[pointer]); memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; Console.Write((char)memory[pointer]); Console.Write((char)memory[pointer]); memory[pointer]++; memory[pointer]++; memory[pointer]++; Console.Write((char)memory[pointer]); pointer++; memory[pointer]++; memory[pointer]++; Console.Write((char)memory[pointer]); pointer--; pointer--; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; memory[pointer]++; Console.Write((char)memory[pointer]); pointer++; Console.Write((char)memory[pointer]); memory[pointer]++; memory[pointer]++; memory[pointer]++; Console.Write((char)memory[pointer]); memory[pointer]--; memory[pointer]--; memory[pointer]--; memory[pointer]--; memory[pointer]--; memory[pointer]--; Console.Write((char)memory[pointer]); memory[pointer]--; memory[pointer]--; memory[pointer]--; memory[pointer]--; memory[pointer]--; memory[pointer]--; memory[pointer]--; memory[pointer]--; Console.Write((char)memory[pointer]); pointer++; memory[pointer]++; Console.Write((char)memory[pointer]); pointer++; Console.Write((char)memory[pointer]); }
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From the Design Piracy series on my blog: